Interaction Design Projects
Georgia Tech, Digital Media, MS Thesis Project, 2012. Proof of concept design and development: an interactive children's science museum exhibit for understanding the principles of geodesic dome construction developed by R. Buckminster Fuller. Showcasing skills acquired in the areas of Tangible User Interface (Table-top TUI), Industrial Design and Exhibition Design. By picking up and placing triangles into position, children learn about geodesic dome construction. Identifying the repeating patterns in these structures without comprehending the mathematics involved. Developed in Synlab at Georgia Tech. TEI 13 - Work in Progress Paper
Hemisphere Touch SurfaceClose
Design Concept, Working Prototype, 2014. This trivia game features content from the Six Million Dollar Man and Bionic Woman 1970s television series and associated popular culture artifacts. Points are scored by answering questions from an iPhone app. A modified original 1978 Bally pinball machine playfield has been outfitted with forty-eight working LEDs and sound to provide positive and negative feedback. LEDs are connected to Arduino processors and controlled by MAX software. Wireless communication via Wi-Fi signal.
Arduinos and LEDsClose
Class Project, Georgia Tech, Aesthetics of Digital Media, Fall 2011. This project explores using older delivery formats for popular music to act as physical containers for digitally remastered versions of original content. Re-designing the orignal format container to deliver updated digital content is an exploration of these questions: how does an artifact, in this case an 8-Track tape, help create personaliztion? What are the design choices for form in delivering digital content when physical size for storage is always decreasing and not a constraint? Does remastering the original audio with current techniques and standards make the re-release necessarily better?
Connecting via USBClose
Class Project, Georgia Tech, Exhibition Design, Summer 2011. Design of mobile app for Atlanta Zoo. Prototype built in Flash. Goals: Provide relevant information for visitors: GPS enabled map, hours, rates, schedule. Enhance exhibits with information and activities. iAnimal: Collectible digital cards in app. Scan QR code at exhibit. Targeted to children (8 - 12 yrs). Activities linked to animals. Designed for use at exhibits.
Scan QRCode at ExhibitClose
Sound, Movement InteractionClose
Komoto Dragon LocatorClose
Komoto Dragon LocatorClose
Class Project, Georgia Tech, Independent Study, Spring 2011. This project addresses the issue of isolation in older adults by allowing for presence to be communicated through visual and haptic feedback. The prototype design shown here is a first step in realizing a design which inculdes motion sensors, video cameras, and fans set in passage ways in the home; still images and motion are communicated between three remote stations. Each setup sends and receives data using wireless internet. The feeling of physical proximity generated from the movement of air is a subtle communication of presence, similar to the sensation of walking by another person. visit the project blog
Group Project, Georgia Tech, Mobile and Ubiquitous Computing, Fall 2011. Electroluminescent material is used in several products as an innovative solution to create designs which feature areas of lighted material with dynamically controlled luminance values. In a poster format, EL surfaces are combined with masking materials to design layouts. It is also found in t-shirts, shoes, and fashion design. This project featured EL material created with a custom printing process which included screen printing of conductive, dialectric, and EL ink on a mylar surface treated with conductive ITO. This design allows for touch interaction directly on the poster surface, turning lighted areas on and off.
Mylar with Dialectric, EL InksClose
Web Design Projects
As part of my Graduate Assistantship in the Augmented Environments Lab at Georgia Tech in 2010-11, I designed and developed a promotional website to coincide with the release of Argon to the Apple App Store. The site contains example projects, information on getting started with Argon, and links to information for developers.
This is an online interactive tour of artist Joe Coleman's Odditorium in Brooklyn, New York. The Odditorium houses Coleman's collection of rarities and oddities. Panoramic views of this collection and video of Joe Coleman giving a guided tour. Developed in 2004 using QuickTime.
Joe Coleman PaintingClose
View of CollectionClose
App Development Projects
The artsdigital portfolio app utilizes table views to present images, audio, and video for projects and includes descriptions in scrolling text views which can be turned on or off. Developed in X-Code, Objective-C, for iPhone, 2013.
Select a ProjectClose
Media with DescriptionClose
This five-card stud poker game was authored in the XCode, written in Objective-C, for iPhone, 2009. Cards are progressively dealt for two, dealer and player. Points can be bet as cards are dealt and totals are updated as hands are won or lost. Hands are recognized and compared to pick a winner.
Dealing Cards and BettingClose
Mobile Augmented Reality Projects
Student Project, Georgia Tech, 2010-11, AR Studio. Acclaimed Outsider artist Howard Finster (1916-2001) created an art environment, Paradise Garden, located in Summerville, GA. Several of these works are now displayed in Atlanta's High Museum. This student project uses Argon to deliver panoramic images and visualizations along with audio, providing added meaning and context to the museum collection.
Paradise Garden, 1987Close
The VTG is an application built with Argon for iPhone and show at the CES Conference in Las Vegas in 2011 with Alcatel-Lucent. This project features: The Advanced Channel Server which aggregates and prioritizes content to be displayed. The VTG supports WCF integration for Click-to-Dial, Click-to- Chat and Presence. It also features AR Web Content, curated by property and content owners (e.g. commercial content), and social network and user controlled crowd sourced content. As part of my Graduate Assistantship in the AEL Lab at GA Tech, I designed interface elements and developed content for this project.view video
Animation / Video Projects
SCAD, student project, 2003. 3D modelling and animation in Maya.view video
Class Project, Georgia Tech, Digital Design, 2010. Animation design based on research in nano-technology for cancer detection and treatment. Visualization of mission based on Voyager, Viking, and Cassini-Huygens NASA probes. After Effects, Photoshop and Google SketchUpview video
Class Project, SCAD, Cinematography and Editing, 2004. 30 second promo created with Photoshop and After Effects.view video
Class Project, SCAD, Cinematography and Editing, 2004. Music video created with After Effects.view video
Class Projects, SCAD, Drawing in Motion, Spring 2003. Cell animation, hand drawn rotoscoping technique.view video
Go East Young Man, 2007Close
The Secret of Bigfoot Pass, 2009. Eight 3D anaglyphic digital prints. The title of the work refers to the 1976 TV show and paperback of the same name featuring the Six Million Dollar Man character, Steve Austin. In the story, the legend of Sasquatch is explained as a cyborg created by Alien explorers. In this group of works, the artist explores the significance of these characters and subject matter in 1970s popular culture. The Impersonal Life, 2008. Digital print on paper with copy of paperback book, The Impersonal Life. Edition of 3. Graceland aura. Study for Eternity, 2008. Plexiglass, digital prints on transparencies and photo paper. Triple image composite.
Study for Eternity, 2008Close
Impersonal Life, 2008Close
Gallery views, The Secret of Bigfoot Pass, 2009. Shalon Light Cube: Plexiglass (2ft x 2ft each side), fiber and computer-controlled LED lights. The title of the work refers to the 1976 TV show and paperback of the same name featuring the Six Million Dollar Man character, Steve Austin. In the story, the legend of Sasquatch is explained as a cyborg created by Alien explorers. In this group of works, the artist explores the significance of these characters and subject matter in 1970s popular culture. Channel 24: Video camera fixed on a live television screen. Resulting video feed is sent through MAX/MSP/Jitter software to alter the information, displaying it as a projected monotone, abstract animation. 2008
Channel 24, 2008Close
University of Wisconsin-Whitewater
Media Arts and Game Development
Georgia Institute of Technology
Literature Media and Communications
Bowling Green State University
Visual Communication Technology